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 Movepool discussion 9/10

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Sleevecard
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PostSubject: Movepool discussion 9/10   Tue Sep 10, 2013 10:29 pm

Tonight is going to be our first movepool discussion. For a reference of what Pokémon have already been completed go to the DT Pokémon wiki: RazzingDrop Wiki

The floor is open to the first team member to select our Pokémon to discuss. Please respect each other's opinions, and remember to keep an open mind.

Once a Pokémon is selected we will cover the entire evolutionary chain so be prepared for discussions.

These discussions include: level up moves, tm/hm, egg moves, tutoring, and possible stat ideas.

Let the floor now be open.
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PostSubject: Re: Movepool discussion 9/10   Tue Sep 10, 2013 10:39 pm

I'd like to start off the evening with #279 Voodoom.

I think that the Fighting/Dark combo really works for what he's supposed to represent. So let's make a killer moveset to show his nature.
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PostSubject: Re: Movepool discussion 9/10   Tue Sep 10, 2013 10:45 pm

Should be part ghost. It can take advange of curse
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PostSubject: Re: Movepool discussion 9/10   Tue Sep 10, 2013 10:46 pm

Here's my rough idea for the level up moves

Heart Scale- Revenge
Heart Scale- Night Slash
Start) Wrap
Start) Astonish
Start) Copycat
7 Pain Split
11 Spite
15 Grudge
19 Charge
20 Follow Me
25 Pin Missile
30 Faint Attack
35 Close Combat
40 Acupressure
45 Aura Sphere
50 Substitute
55 Beat Up
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PostSubject: Re: Movepool discussion 9/10   Tue Sep 10, 2013 10:49 pm

Would Curse be 100% nessicary? I think it works with the theme very nicely, but does that out way the usefulness of the typing?
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PostSubject: Re: Movepool discussion 9/10   Tue Sep 10, 2013 10:51 pm

Varz: If we did make it part Ghost would you rather it be Fighting/Ghost or Ghost/Dark?
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PostSubject: Re: Movepool discussion 9/10   Tue Sep 10, 2013 10:54 pm

Fighting/Ghost would kick some Normal-Type ass, but I think it's typing is ok as it is...
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PostSubject: Re: Movepool discussion 9/10   Tue Sep 10, 2013 10:57 pm

Don't forget we have mastery moves at our disposal. So we could always mimic Curse in a proxy move.

I think the question should be really; which type combo goes best with the theme: Fighting/Dark, or the others?
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PostSubject: Re: Movepool discussion 9/10   Tue Sep 10, 2013 10:59 pm

To stick to the theme, what about Perish Song or Memento?
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PostSubject: Re: Movepool discussion 9/10   Tue Sep 10, 2013 11:00 pm

Was thinking Ghost/Dark. But, Ghost fighting would make a nice combination
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PostSubject: Re: Movepool discussion 9/10   Tue Sep 10, 2013 11:01 pm

Memento would be nice
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PostSubject: Re: Movepool discussion 9/10   Tue Sep 10, 2013 11:02 pm

Ok how about we put it to a vote? There's 3 of us so hopefully we can come to a majority vote.

Fighting/Ghost
Ghost/Dark
Fighting/Dark
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PostSubject: Re: Movepool discussion 9/10   Tue Sep 10, 2013 11:04 pm

I would say Fighting/Dark. I think it has more versatility out of it.
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PostSubject: Re: Movepool discussion 9/10   Tue Sep 10, 2013 11:05 pm

Fighting/Ghost, because the typing has never been tested before. And we can all say that we have done the approach
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PostSubject: Re: Movepool discussion 9/10   Tue Sep 10, 2013 11:06 pm

If we were doing competitive a Fighting type to give resistances to Rock-type would be nice lol
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PostSubject: Re: Movepool discussion 9/10   Tue Sep 10, 2013 11:09 pm

plus a fighting type would not be affected by another fighting-type thanks to the ghost-type
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PostSubject: Re: Movepool discussion 9/10   Tue Sep 10, 2013 11:13 pm

I'm going to go with Fighting/Dark. It seems more true to the voodoo doll concept as a Dark-type
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PostSubject: Re: Movepool discussion 9/10   Tue Sep 10, 2013 11:15 pm

What we have so far

Name: Voodoom
Type: Fighting/Dark
Evolutions: None
Abilities (tentative): Volt Absorb/Lightningrod
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PostSubject: Re: Movepool discussion 9/10   Tue Sep 10, 2013 11:17 pm

What about Cursed Body or Cacophony?
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PostSubject: Re: Movepool discussion 9/10   Tue Sep 10, 2013 11:17 pm

What would you guys think of the Mummy ability for Voodoom?
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PostSubject: Re: Movepool discussion 9/10   Tue Sep 10, 2013 11:20 pm

What would Cacophony do?
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PostSubject: Re: Movepool discussion 9/10   Tue Sep 10, 2013 11:20 pm

Maybe Mummy, or Cursed Body. I don't really see the point in Cacophony. Insomnia?
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PostSubject: Re: Movepool discussion 9/10   Tue Sep 10, 2013 11:21 pm

Varz wrote:
What would Cacophony do?
Cacophony let's it avoid sound based moves like Uproar, Howl, or Sing.
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PostSubject: Re: Movepool discussion 9/10   Tue Sep 10, 2013 11:22 pm

Oh, ok.
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PostSubject: Re: Movepool discussion 9/10   Tue Sep 10, 2013 11:23 pm

I can see both Mummy and Curse Body working for it
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